Product Manager?
270+ pages on what PMs actually do, the traits that survive AI, how to think like a PM, and hands-on exercises to find out if you'd like the work.
Read the book →@arcktip
Architect of Products. Builder of Teams. Explorer of Cities.
From blueprints to billion-user platforms — designing what moves us forward.
Who I Am
I'm Patrick — a product executive, entrepreneur, artist, and writer. I trained as an architect at Drexel, an urban planner at Columbia, and earned an Executive MBA from Quantic with a specialization in strategy and finance. Along the way I pursued graduate work in Science, Technology & Society (STS) — spending an entire summer researching how the advent of television transformed the design of the American home and the social dynamics of family life. That study taught me something I carry into every product I build: technology doesn't just exist in spaces, it fundamentally redefines them.
I've helped scale Social Bicycles (which became JUMP, later acquired by Uber), launched Superpedestrian's novel Copenhagen Wheel, led enterprise product and design at Udacity, built commerce experiences at Google that were used by millions of merchants. Now, I'm building ads growth products at Meta. Along the way I co-founded RayHoff, served as a Teaching Fellow at Singularity University, and mentored hundreds of PMs through programs like The Product Mentor.
When I'm not shipping products, I'm painting, backpacking, or exploring the dense urban fabric of cities like New York and Shanghai. I believe the best products, like the best cities, emerge from the intersection of structure and serendipity.
B.Arch — Drexel University
STS Studies — Drexel University
M.S. Urban Planning — Columbia
EMBA, Strategy & Finance — Quantic
"Patrick was absolutely tireless in driving the success of the team's projects forward."
— Colleague at Udacity"If you have the opportunity to work with Patrick in any capacity you should do so without hesitation."
— Former Direct Report"Not thinking ahead deeply is like playing Tetris. Use a systems approach."
— @arcktip"Software companies should learn from hardware: price to maximize volume regardless of initial cost."
— @arcktip"Remember to keep a growth mindset. Embrace the opportunity to learn and grow."
— @arcktip"The last thing you need is another person telling you what to build. I help you focus on execution."
— @arcktip"Patrick was absolutely tireless in driving the success of the team's projects forward."
— Colleague at Udacity"If you have the opportunity to work with Patrick in any capacity you should do so without hesitation."
— Former Direct Report"Not thinking ahead deeply is like playing Tetris. Use a systems approach."
— @arcktip"Software companies should learn from hardware: price to maximize volume regardless of initial cost."
— @arcktip"Remember to keep a growth mindset. Embrace the opportunity to learn and grow."
— @arcktip"The last thing you need is another person telling you what to build. I help you focus on execution."
— @arcktipThe Path
Beyond the Screen
Writing
Essays and books on product, cities, technology, and the spaces in between.
Teaching
Two tracks, one practitioner's perspective: an academic series for dual-listed undergraduate and graduate audiences, and practitioner seminars drawn directly from the work. Fifteen years building products at Social Bicycles, JUMP, Google, and Meta.
The craft of product narrative — from the five load-bearing elements of every story that holds, to making a narrative portable enough to survive being carried by others.
Start reading →How do technologies reshape the spaces we inhabit? A 15-week seminar tracing the television, the automobile, the smartphone, and ambient AI through the built environment using STS frameworks.
View course →Cities as complex systems; products as interventions. A seminar for planners, MBAs, and engineers building technology for urban environments. Includes a half-day field session.
View course →Why hardware is different. A skills-first course covering BOM modeling, firmware strategy, supply chain, and the full arc of a physical-digital product lifecycle.
View course →Organizations are products. A seminar applying Conway's Law, the Rule of Seven, and platform team theory to real product org design — from startups to enterprise to the agentic era.
View course →Research & Exploration
Interactive applications and generative visuals on one side; speculative fiction and worldbuilding on the other — where ideas get built and run, and where they get told as stories.
The Retail Media Intel hub — Google Alerts into a knowledge graph with AI briefings and trend synthesis — plus generative visuals: Firefly Field, Zone Territories, and a 3D graph automaton.
Enter Research →Executable Minds — a shared fiction universe where beliefs are running programs you didn't write. A world guide, eleven characters, and five short stories, grounded in a research paper on algorithmic memetics.
Enter Exploration →Mentorship & Speaking
As a long-time mentor with The Product Mentor program, I guided dozens of PMs and delivered talks on product organization, career growth, and the science of execution.
Let's Connect
"I love to create value for my customers and capture value for my companies."